Oleh Zahorodnii
Hi there!
I'm an experienced Unity Developer, especially in AR/MR/VR domains. Was working on both large scale solutions (virtual training and evaluation for construction safety and drivers, slots, casual games etc) and prototypes, PoC, MVP. I like to work on complex and interesting solutions, including optimization and architecture. I'm interested in new technologies and development approaches. Aimed at writing clean, readable, easily maintainable and efficient code.
Experience
Unity Technologies
Feb 2022 - Jun 2022 (Contract, Part-time)
Duties:
• Unity Live Help ExpertProgram discontinued since Jun 2022
Mindojo
Dec 2020 - Feb 2022 (Contract)
Duties:
• Core mechanics implementation
• Adaptive learning modules development & integration
• Source code refactoring & optimization
• Graphics optimization
• Architecture development
• Writing technical specs and documentation
• 3rd party plugins integration
• Code reviewProjects:
AR games, Runners, Casual gamesStack:
Firebase (analytics, firestore, cloud functions), SQLite, L2 Localization, Zenject, Unity IAP, GitPlatforms:
iOS, AndroidLanguages:
C#, JS (Node.js - backend cloud functions)
Ardent Blue Technologies
Jun 2020 - Nov 2020 (Contract)
Duties:
• Simulations development
• Core mechanics implementation
• Custom backend integrationProject:
VR training simulations platform for Oculus Quest (construction safety domain).Stack:
• VRTK
• Extenject (Zenject)Platforms:
Mobile VR (Oculus Quest)
Sigma Software
Oct 2017 - Apr 2020
Duties:
• Core mechanics implementation
• A lot of AR/MR/VR R&D and prototyping
• Source code refactoring & optimization
• Architecture development
• Code review
• 3rd party plugins integrationProjects:
VR simulators (construction safety domain, vehicle drivers), learning games, shooters, casual games, gambling, dozens of prototypes, PoCs, MVPs.Stack:
• ARKit, ARCore, ARFoundation, Vuforia, Wikitude
• VRTK, SteamVR, Oculus VR
• MRTK (Holo Lens)
• Zenject, Strange IoC
• Facebook, Firebase, AdMob, Unity Analytics
• Git, JenkinsPlatforms:
iOS, Android, WebGL, Mobile VR(e.g. GearVR), Standalone VR (HTC Vive, Oculus Rift), XR (Holo Lens, Meta 2)Languages:
C#, Python (some specialised utilities like Excel to JSON parsers), JS (prototyping for WebGL in Canvas engine)Other:
Volvo X Hack Sprint 2018 winner
Indie Legion
Jan 2017 - Oct 2017
Duties:
• Architecture development
• Source code refactoring & optimization
• Graphics optimization
• Core feature implementation
• Mentoring, tech leading
• 3rd party plugins integration
• Porting mobile game to PC for Steam releaseProjects:
• RPG (2D, text-based, open world, turn-based battles)
• VR Shooter with horror elementsStack:
• Zenject
• Facebook, Firebase, Unity Analytics
• Unity IAP
• GitPlatforms:
iOS, Android, Mobile VR (GearVR)Languages:
C#, Java (custom Android native plugin development)
Novoks
Apr 2016 - Oct 2016
Duties:
• Core mechanics implementation
• 3rd party plugins integration
• AR R&DProjects:
Match 3, Builders, AR games and prototypesStack:
• Vuforia, Gyro AR, Accelerometer AR
• AdMob
• Zenject
• GitPlatforms:
iOS, Android, Tizen, Windows Phone 8, Windows 10 Mobile, Windows (Intel RealSense)
CyberBionic Systematics
Sep 2015 - Oct 2016
Mobile Unity3D games and apps prototyping. C# and Unity3D courses trainer.
Alpha Team
Jul 2015 - Oct 2016
Duties:
• Core mechanics implementation
• 3rd party plugins integration
• AR R&DProjects:
Match 3, AR games and prototypesStack:
• Vuforia, Gyro AR, Accelerometer AR
• AdMob
• GitPlatforms:
iOS, Android, Windows Phone 8, Windows (Intel RealSense)
Certifications
Microsoft UWP - App Architecture and UX/UI (70-354)
Oct 2016
Credential ID: 13097157
Microsoft Certified Professional
Apr 2016
Credential ID: F657-8193
Microsoft Specialist
Apr 2016
Credential ID: F657-8195